
Trebuchets will also now target random structures instead of focusing on a single point. If it destroys an obstacle in the way, it will pass through, but cause lesser damage. Firstly, projectiles will no longer pass through walls. Trebuchets were the biggest threat to any settlement in Going Medieval, and the latest version of the game will see them undergo some changes. The developers previously experimented with an even larger 320×320 map size but found that settler behavior logic couldn’t properly support maps of that size just yet. The game will now feature three different map sizes: Small (190×190) – Going Medieval‘s previous default, Medium (220×220), and Large (250×250).
